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| void | cv::viz::computeNormals (const Mesh &mesh, OutputArray normals) | 
|  | Computing normals for mesh.  More... 
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| Viz3d | cv::viz::getWindowByName (const String &window_name) | 
|  | Retrieves a window by its name.  More... 
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| Viz3d | cv::viz::imshow (const String &window_name, InputArray image, const Size &window_size=Size(-1, -1)) | 
|  | Displays image in specified window.  More... 
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| bool | cv::viz::isNan (float x) | 
|  | Checks float/double value for nan.  More... 
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| bool | cv::viz::isNan (double x) | 
|  | Checks float/double value for nan.  More... 
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| template<typename _Tp , int cn> | 
| bool | cv::viz::isNan (const Vec< _Tp, cn > &v) | 
|  | Checks float/double value for nan.  More... 
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| template<typename _Tp > | 
| bool | cv::viz::isNan (const Point3_< _Tp > &p) | 
|  | Checks float/double value for nan.  More... 
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| Affine3d | cv::viz::makeCameraPose (const Vec3d &position, const Vec3d &focal_point, const Vec3d &y_dir) | 
|  | Constructs camera pose from position, focal_point and up_vector (see gluLookAt() for more infromation).  More... 
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| Affine3d | cv::viz::makeTransformToGlobal (const Vec3d &axis_x, const Vec3d &axis_y, const Vec3d &axis_z, const Vec3d &origin=Vec3d::all(0)) | 
|  | Takes coordinate frame data and builds transform to global coordinate frame.  More... 
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| Mat | cv::viz::readCloud (const String &file, OutputArray colors=noArray(), OutputArray normals=noArray()) | 
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| Mesh | cv::viz::readMesh (const String &file) | 
|  | Reads mesh. Only ply format is supported now and no texture load support.  More... 
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| bool | cv::viz::readPose (const String &file, Affine3d &pose, const String &tag="pose") | 
|  | Read/write poses and trajectories.  More... 
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| void | cv::viz::readTrajectory (OutputArray traj, const String &files_format="pose%05d.xml", int start=0, int end=INT_MAX, const String &tag="pose") | 
|  | takes vector<Affine3<T>> with T = float/dobule and loads poses from sequence of files  More... 
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| void | cv::viz::unregisterAllWindows () | 
|  | Unregisters all Viz windows from internal database. After it 'getWindowByName()' will create new windows instead getting existing from the database.  More... 
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| void | cv::viz::writeCloud (const String &file, InputArray cloud, InputArray colors=noArray(), InputArray normals=noArray(), bool binary=false) | 
|  | Read/write clouds. Supported formats: ply, xyz, obj and stl (readonly)  More... 
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| void | cv::viz::writePose (const String &file, const Affine3d &pose, const String &tag="pose") | 
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| void | cv::viz::writeTrajectory (InputArray traj, const String &files_format="pose%05d.xml", int start=0, const String &tag="pose") | 
|  | takes vector<Affine3<T>> with T = float/dobule and writes to a sequence of files with given filename format  More... 
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