OpenCV
3.3.0-dev
Open Source Computer Vision
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Classes | |
class | cv::ogl::Arrays |
Wrapper for OpenGL Client-Side Vertex arrays. More... | |
class | cv::ogl::Buffer |
Smart pointer for OpenGL buffer object with reference counting. More... | |
class | cv::ogl::Texture2D |
Smart pointer for OpenGL 2D texture memory with reference counting. More... | |
Namespaces | |
cv | |
cv::cuda | |
cv::ogl | |
cv::ogl::ocl | |
Enumerations | |
enum | cv::ogl::RenderModes { cv::ogl::POINTS = 0x0000, cv::ogl::LINES = 0x0001, cv::ogl::LINE_LOOP = 0x0002, cv::ogl::LINE_STRIP = 0x0003, cv::ogl::TRIANGLES = 0x0004, cv::ogl::TRIANGLE_STRIP = 0x0005, cv::ogl::TRIANGLE_FAN = 0x0006, cv::ogl::QUADS = 0x0007, cv::ogl::QUAD_STRIP = 0x0008, cv::ogl::POLYGON = 0x0009 } |
render mode More... | |
Functions | |
void | cv::ogl::convertFromGLTexture2D (const Texture2D &texture, OutputArray dst) |
Converts Texture2D object to OutputArray. More... | |
void | cv::ogl::convertToGLTexture2D (InputArray src, Texture2D &texture) |
Converts InputArray to Texture2D object. More... | |
Context & | cv::ogl::ocl::initializeContextFromGL () |
Creates OpenCL context from GL. More... | |
UMat | cv::ogl::mapGLBuffer (const Buffer &buffer, int accessFlags=ACCESS_READ|ACCESS_WRITE) |
Maps Buffer object to process on CL side (convert to UMat). More... | |
void | cv::ogl::render (const Texture2D &tex, Rect_< double > wndRect=Rect_< double >(0.0, 0.0, 1.0, 1.0), Rect_< double > texRect=Rect_< double >(0.0, 0.0, 1.0, 1.0)) |
Render OpenGL texture or primitives. More... | |
void | cv::ogl::render (const Arrays &arr, int mode=POINTS, Scalar color=Scalar::all(255)) |
void | cv::ogl::render (const Arrays &arr, InputArray indices, int mode=POINTS, Scalar color=Scalar::all(255)) |
void | cv::cuda::setGlDevice (int device=0) |
Sets a CUDA device and initializes it for the current thread with OpenGL interoperability. More... | |
void | cv::ogl::unmapGLBuffer (UMat &u) |
Unmaps Buffer object (releases UMat, previously mapped from Buffer). More... | |