#include "texture.hpp"
|
__host__ | Texture (const GlobPtrSz< T > &mat, bool normalizedCoords=false, cudaTextureFilterMode filterMode=cudaFilterModePoint, cudaTextureAddressMode addressMode=cudaAddressModeClamp) |
|
__host__ | ~Texture () |
|
__device__ __forceinline__ T | operator() (float y, float x) const |
|
◆ Texture()
template<typename T >
__host__ cv::cudev::Texture< T >::Texture |
( |
const GlobPtrSz< T > & |
mat, |
|
|
bool |
normalizedCoords = false , |
|
|
cudaTextureFilterMode |
filterMode = cudaFilterModePoint , |
|
|
cudaTextureAddressMode |
addressMode = cudaAddressModeClamp |
|
) |
| |
|
inlineexplicit |
◆ ~Texture()
◆ cols
◆ rows
The documentation for this struct was generated from the following file: