#include "warpers.hpp"
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void | mapBackward (float u, float v, float &x, float &y) |
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void | mapForward (float x, float y, float &u, float &v) |
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void | setCameraParams (InputArray K=Mat::eye(3, 3, CV_32F), InputArray R=Mat::eye(3, 3, CV_32F), InputArray T=Mat::zeros(3, 1, CV_32F)) |
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◆ mapBackward()
void cv::detail::FisheyeProjector::mapBackward |
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float |
u, |
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float |
v, |
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float & |
x, |
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float & |
y |
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) |
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◆ mapForward()
void cv::detail::FisheyeProjector::mapForward |
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float |
x, |
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float |
y, |
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float & |
u, |
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float & |
v |
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) |
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The documentation for this struct was generated from the following file: